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Studio

À propos

We are a team of creative engineers, artists, and researchers crafting premium spatial interactions for the open web — no plugins, no apps, no friction.

Our Manifesto

"We believe the web is transitioning from a flat document model to a spatial canvas. Our mission is to build highly interactive, beautiful, and fluid 3D experiences that run instantly on any screen without plugins or app installations."
Aevia WS, Founder

Values

What we stand for

Precision

Every polygon is hand-tuned. Every light source is computed to optimise realism without hurting framerates.

Performance

If it doesn't load in under 3 seconds, it's not web-ready. Speed is our primary design constraint.

Collaboration

We partner closely with internal digital product squads to ensure smooth handoffs and native deployments.

Craft

We push every frame, every shader, and every interaction until it feels effortless. Craft is non-negotiable.

Team

The crew

Camille Ferrand

Camille Ferrand

Creative Director & Tech Lead

Architect of real-time web applications, specializing in shader optimization and WebGL graphics architectures. 8 years building spatial experiences for the open web.

Three.jsGLSLWebXR
Eléna Rostova

Eléna Rostova

Lead 3D Artist

Expert in low-poly mesh modeling, PBR baking, and texture optimization for web-native mobile environments. Former Pixar lighting artist.

BlenderSubstanceUnreal
Marcus Vance

Marcus Vance

UX & Frontend Engineer

Transforms standard web architectures into tactile, spatial 3D interactions with seamless browser fallback pipelines.

ReactR3FFramer Motion
Nadia Chen

Nadia Chen

AR Systems Engineer

WebXR specialist and ARKit expert. Has shipped AR experiences used by more than 4 million end users worldwide.

ARKitWebXRTensorFlow.js

Technology

Our technology stack

We pick tools with proven GPU headroom, strong community backing, and real-world production track records.

Three.js

Primary WebGL rendering engine. 95% of our projects use it as the foundation.

98%

Babylon.js

Game-engine-grade rendering for high-fidelity product visualizers.

88%

PlayCanvas

Multi-user real-time environments at scale.

80%

History

Our story

2016

Vertex Studio founded in Paris. First WebGL configurator shipped for a luxury watchmaker.

2018

Expanded to a 4-person team. First WebAR project shipped. First Awwwards nomination.

2020

Pandemic pivot: virtual showrooms for retail brands. Built architecture that now serves 10k concurrent users.

2022

First medical AR project (Helio Medical). First Fortune 500 client. Expanded team to 8.

2024

FWA of the Day, Awwwards Site of the Month, CSS Design Awards. 200 projects milestone.

2025

WebGPU R&D lab launched. First generative 3D brand system delivered. Team of 12.

Recognition

Awards & press

FWA of the DayWebGL Product Configurator — Phantom Motors
2025
Awwwards Site of the MonthVirtual Showroom Experience — Studio Levi
2024
CSS Design Awards Best UXAugmented Reality Visualizer — Luminary
2024
Webby Award — Best Use of TechnologyMulti-user AR Experience — ArcSpace
2023
Smashing Magazine FeatureAnnual WebGL Innovation Showcase
2023

Join the team

We're always looking for
exceptional people

Remote-first. Deep work culture. Equity for early hires. If you live and breathe 3D and the web, we want to talk.