Studio
À propos
We are a team of creative engineers, artists, and researchers crafting premium spatial interactions for the open web — no plugins, no apps, no friction.
Our Manifesto
"We believe the web is transitioning from a flat document model to a spatial canvas. Our mission is to build highly interactive, beautiful, and fluid 3D experiences that run instantly on any screen without plugins or app installations."
Values
What we stand for
Precision
Every polygon is hand-tuned. Every light source is computed to optimise realism without hurting framerates.
Performance
If it doesn't load in under 3 seconds, it's not web-ready. Speed is our primary design constraint.
Collaboration
We partner closely with internal digital product squads to ensure smooth handoffs and native deployments.
Craft
We push every frame, every shader, and every interaction until it feels effortless. Craft is non-negotiable.
Team
The crew

Camille Ferrand
Architect of real-time web applications, specializing in shader optimization and WebGL graphics architectures. 8 years building spatial experiences for the open web.
Eléna Rostova
Expert in low-poly mesh modeling, PBR baking, and texture optimization for web-native mobile environments. Former Pixar lighting artist.

Marcus Vance
Transforms standard web architectures into tactile, spatial 3D interactions with seamless browser fallback pipelines.
Nadia Chen
WebXR specialist and ARKit expert. Has shipped AR experiences used by more than 4 million end users worldwide.
Technology
Our technology stack
We pick tools with proven GPU headroom, strong community backing, and real-world production track records.
Three.js
Primary WebGL rendering engine. 95% of our projects use it as the foundation.
Babylon.js
Game-engine-grade rendering for high-fidelity product visualizers.
PlayCanvas
Multi-user real-time environments at scale.
History
Our story
Vertex Studio founded in Paris. First WebGL configurator shipped for a luxury watchmaker.
Expanded to a 4-person team. First WebAR project shipped. First Awwwards nomination.
Pandemic pivot: virtual showrooms for retail brands. Built architecture that now serves 10k concurrent users.
First medical AR project (Helio Medical). First Fortune 500 client. Expanded team to 8.
FWA of the Day, Awwwards Site of the Month, CSS Design Awards. 200 projects milestone.
WebGPU R&D lab launched. First generative 3D brand system delivered. Team of 12.
Recognition
Awards & press
Join the team
We're always looking for
exceptional people
Remote-first. Deep work culture. Equity for early hires. If you live and breathe 3D and the web, we want to talk.